NextStage Pro
Features
Realtime Camera Tracking
Depth Based Keying
Import Virtual Sets
Onboard RGBA Capture
Virtual Set Rendering
Export Tracking Data
Calibrate to External Camera
Syncable to External Camera*
Stream to External Apps
NextStage Lite
Yes
Yes
Yes
Yes
Yes
No
No
No
No
NextStage Pro
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
* for the beta release syncing must be done externally in a 3D application. 30hz tracking data can be interpolated to 24, 25 and 30 frames per second.
Minimum Hardware and System Requirements
There are four main hardware and system requirements for NextStage Pro and NextStage Lite.
Please read this page carefully and make sure that you have, or will be able to meet all of the necessary requirements before purchasing NextStage Pro.
As NextStage Pro and NextStage Lite are currently in beta, these requirements are subject to change with future updates.
2nd Generation Microsoft Kinect
NextStage Pro and NextStage Lite require a 2nd generation Microsoft Kinect sensor. There are currently two versions of this sensor compatible with Windows;
The Kinect for Xbox One sensor requires an additional
Kinect for Windows Adapter. Both the sensor and adapter
can be purchased online from the Microsoft Store.
The Kinect for Windows V2 sensor has been discontinued by Microsoft. Other than branding it is completely identical to the Kinect for Xbox One sensor. If you already have one of these sensors it should continue to be supported by NextStage and the Kinect SDK for the foreseeable future.
Kinect Compatible Computer
As long as the computer meets the minimum requirements for operating the Kinect, it should be able to run NextStage without issue.
If a computer does not meet these requirements it may not be able to capture footage in real time, and may be unable to operate the Kinect sensor.
For more information on setting up the Kinect with Windows please visit Microsoft’s site.
Retro-reflective Markers
In order to track position and rotation, NextStage requires the Kinect Sensor to view 3 or more retro-reflective markers at any given time.
Retro-reflective materials redirect incoming light directly back to it’s source. In this case it directs light from the Kinect’s infrared emitter back to the Kinect’s infrared camera. This makes retroreflective markers very easy to identify.
A wide variety of retro-reflective fabrics, stickers and tape are available, and are commonly found on safety equipment. For more information on retro-reflective markers and best practices, please read the full tutorial.
High Speed Storage -or- Video Compression Codec
When capturing uncompressed RGBA footage, NextStage captures data at 110 Megabytes Per Second
(110MB/s) and requires a capture drive capable of equal or greater speed.
It is critical that both the write speed of the drive and the speed of the connection meet this requirement. For best results use solid state or RAID storage, with an internal connection speed equal to or faster then SATA II, or an external connection speed equal to or faster then USB 3.0.
Alternatively NextStage can encode HD footage using the Lagarith or CineForm codec.
NextStage Pro © 2015 | legal disclaimer